Online games have become rapidly popular over the last few years. In fact, it has become a multi-billion dollar industry. These massive virtual worlds provide a realistic, engaging environment in which people can play and interact. It has been a fertile ground for gamers from all
walks of life t.come together. As a result, these games have produced large and vibrant onlin.communities.
In these virtual worlds, you can choose an avatar or character that represents you. The latest games offer the ability to customize these characters in unlimited ways, you can change your characters hairstyle, facial features, size, weight, and clothing. How about the ability to change your voice to match your online personality? That is currently not a standard feature in games. But I do see technology stepping in and providing a solution.
Think of the possibilities: gamers could now change their voice to sound like a troll, giant, dwarf or dark lord. They've spent many hours making their online character to look a certain way, why not change their voice to match? It is products like
screamingbee.com MorphVOX by Screaming Bee that can fill this need. MorphVOX is voice-changing software specifically designed for online games. This tool allows gamers to role-play more effectively. Not only can they look the part, they can also have a voice to match.
Voic.communication in games has been around for quite some time, but only recently has gained popularity in online games. Much of this may have to do with the increase in the number of people who now have broadband Internet connections instead of dial-up. This provides the extra precious bandwidth to cover an additional voice channel. As voice chat is becoming increasingly prevalent in online game use.companies like Xfire, TeamSpeak, and Ventrilo have emerged to meet the needs.
On.company, Xfire, demonstrates the popularity of voice chat. Xfire provides a free application that can be used by gamers to easily find friends online an.communicate in game. Starting in 2004, th.companys market share has rapidly grown to almost four million users.
Many gamers are finding voice chat to be a superior way t.communicate as opposed to the slower process of typing messages on a keyboard. If a monster jumps out, there is no need for fumbling with the keys when you need to shout for help. Voice chat also lets gamers coordinate large groups of people effectively in large raids.
What about role-playing and voic.communication? There is some reluctance to use voic.communication in online role-playing games. Much of this issue stems from the lack of good voice-changing tools in the past that can work effectively with games. In addition, there is less control of good content on voice chat. External noises, such as other people talking in the same room, are very distracting and cant be easily masked over a microphone. Also, some less helpful gamers could use voice chat to taunt or annoy other people, who may be unable to turn off an in-game voice channel. And role-playing over live voic.communication poses a challenge for most people of finding the right thing to say at the right time. Most of us arent very good at extemporaneous acting improvising in real-time.
However, new RPG online games are providing in-game voice capabilities that are adding a new life to role-playing. Many people are now starting to adopt voice chat as an important part of their in-game experience. As games like this become mor.common, I foresee brighter days ahead for voic.communication. By providing a rich auditory experience, voice chat will improve realism for gamers. This is part of the never-ending process of adding more immersion to these virtual worlds.
Mark Ramirez is CEO and co-founder of Screaming Bee LLC, a leading provider of voice software and solutions for online games and messenger applications. For more information visit:
screamingbee.com.
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